Kröl Mëv Hadfow (/kro˞l/ /mɛv/ [right; correct] [roster]) is a subtropical Small City located in Wo̠tlyor Kingdom, Moko̠ë Empire, within the Warren.
The name Kröl Mëv Hadfow is derived from the Sylvin language, as Kröl Mëv Hadfow was founded by Zigna, who was culturaly Wood Elf.
Climate
Kröl Mëv Hadfow has a yearly average temperature of 13°C (55°F), with its average temperature during the summer being a warm 26°C (78°F) and its average temperature during the winter being a freezing 0°C (32°F). Kröl Mëv Hadfow receives an average of 152 cm/y (59 in/y) of precipitation, most of which comes in the form of snow during the brutaly long winter months. Kröl Mëv Hadfow covers an area of nearly 20 km2 (8 mi2), and an average elevation of 4454 m (14612 ft) above sea level.
Overview
Kröl Mëv Hadfow was founded durring the late 12th century in summer of the year 1086, by Zigna. The establishment of Kröl Mëv Hadfow was only bairly constructed. The sheer number of problems with its founding were enough to make several of the backers funding Kröl Mëv Hadfow's construction back out of the project. Zigna pushed on reguardles, and Kröl Mëv Hadfow was finished, but starts off as a terible place to live.
Kröl Mëv Hadfow was built using the conventions of Wood Elf durring the late 12th century. Naturaly, all settlmentss have their own look to them, and Kröl Mëv Hadfow is no diffrent. The city's buildings feature masoned stone construction which prominantly features pointed arches, pointed ribbed vault cielings, flying buttress', and window tracery all of which share a simmilar gemoetetic patern halfway between organic and inorganic in design formaing a very distinct aesthetically integrated style. BUildings tend to reach for the havens, and more expencive homes are easily identified by their floor count as well as the addition of decorative features intigrated into the building's design such as statues, gargoyals, and embelished joinery.
Kröl Mëv Hadfow is buildings are grouped arround an odd layout of spacious packed earth streets, which seems to be based on an overlapping squair patern such that there are small squares at the cornor of every bigger square. Sometimes buildings exist in the smaller squaires, other times they are open spaces, or occupied by temporary structures. The city resides behind a palisade wall complete with battlments, a moat, and timber gatehouses with drawbridges. The city's robustly designed timber walls are visibly old, but also obviously well maintained. Its likly the local malishia or garrison are tasked with routine mantance of the city's defences.
Before you’ve even set foot into the heart of Kröl Mëv Hadfow, you can smell it. The incense. It hangs about the town like a cloud. Monks, priests, and clerics are everywhere, all dedicated to the same divine, all performing the same rituals to bless and anoint buildings, streets, people, animals, you name it they are or have blessed it. The same holy symbol is everywhere too. Its on buildings, on people, and even branded into livestock. This certainly loves its divine. Asside form the revrent worship, you can see the citizens are preparing for something, and that something isn’t good. Weapons are worn openly. Defensive structures have been recently constructed to guard less used areas of the city. Merchants seem very eager to sell their wares at discount prices. Something is coming.
Civic Infrastructure
Kröl Mëv Hadfow has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.
Kröl Mëv Hadfow has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Kröl Mëv Hadfow. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Kröl Mëv Hadfow's parks.
Kröl Mëv Hadfow has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Kröl Mëv Hadfow.
Kröl Mëv Hadfow has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.
Kröl Mëv Hadfow has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.
Kröl Mëv Hadfow has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.
Kröl Mëv Hadfow has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.
Kröl Mëv Hadfow has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.
Kröl Mëv Hadfow has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Kröl Mëv Hadfow's public wards, blessings, and other arcane systems.
Kröl Mëv Hadfow possesses an older civil lighting system consisting of street lamps. These lights provide nighttime illumination to most city streets.
Kröl Mëv Hadfow has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Kröl Mëv Hadfow's natural decorations nor waterways.
Kröl Mëv Hadfow has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.
Kröl Mëv Hadfow has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.
Kröl Mëv Hadfow has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.
Cultural Notes
Kröl Mëv Hadfow is home to a distinct subculture, who are either the majority here or have the dominant positions in the community. Architecture, local laws, and social customs are all tuned to suit them, and they may not be particularly forgiving or friendly to the major culture of the region. Communities that are not outright independent usually make an arm's-length submission to a local lord.
Kröl Mëv Hadfow's chapel was built using a different architectural style from the rest of the town. The style used has a sleek, linear appearance with stylized, often geometric ornamentation. The primary facade of its buildings often featured a series of set backs that create a stepped outline. Low-relief decorative panels can be found at entrances, around windows, along roof edges or as string courses. It was best known for its use of smooth finish building materials such as stucco, concrete block, glazed brick or mosaic tile. Decorative details can incorporate various artistic or exotic motifs to suit the building's function or the architect's whim. Chevrons, zigzags, and other geometrical motifs are common forms of ornament.
In Kröl Mëv Hadfow leaves and flower petals never touch the ground.
The Ahlinni near Kröl Mëv Hadfow are known to be more aggressive than normal.
Kröl Mëv Hadfow's citizens partake in a curious ritual relating to their local kami. It takes place in summer and involves consuming a local narcotic to channel Invocation energies of tier 3 via throat chanting.
Economy
The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.
Agriculture
Dairy Farmers: 9
Farmers: 13
Farm Laborer: 21
Hunters: 14
Milk Maids: 11
Ranchers: 6
Ranch Hands: 13
Shepherds: 13
Farmland: 18848 m2
Cattle and Similar Creatures: 1169
Poultry: 14031
Swine: 935
Sheep: 46
Goats: 9
Horses, Mounts, and Beasts of Burden: 467
Craftsmen
Arms and Toolmakers: 10
Blacksmiths: 11
Bookbinders: 6
Buckle-makers: 6
Cabinetmakers: 11
Candlemakers: 17
Carpenters: 13
Clothmakers: 11
Coach and Harness Makers: 4
Coopers: 11
Copper, Brass, Tin, Zinc, and Lead Workers: 6
Copyists: 4
Cutlers: 3
Fabricworkers: 11
Farrier: 28
Furriers: 3
Glassworkers: 16
Gunsmiths: 9
Harness-Makers: 4
Hatters: 8
Hosiery Workers: 3
Jewelers: 5
Leatherwrights: 11
Locksmiths: 4
Matchstick makers: 7
Musical Instrument Makers: 6
Painters, Structures and Fixtures: 5
Paper Workers: 6
Plasterers: 6
Pursemakers: 7
Roofers: 5
Ropemakers: 4
Rugmakers: 4
Saddlers: 8
Scabbardmakers: 9
Scalemakers: 4
Scientific, Surgical, and Optical Instrument Makers: 3
Sculptors, Structures and Fixtures: 4
Shoemakers: 4
Soap and Tallow Workers: 14
Tailors: 21
Tanners: 6
Upholsterers: 6
Watchmakers: 5
Weavers: 13
Whitesmiths: 3
Merchants
Adventuring Goods Retellers: 3
Arcana Sellers: 3
Beer-Sellers: 6
Booksellers: 7
Butchers: 12
Chandlers: 12
Chicken Butchers: 12
Entrepreneurs: 4
Fine Clothiers: 11
Fishmongers: 11
Florists: 2
Potion Sellers: 7
Resellers: 18
Spice Merchants: 6
Wine-sellers: 10
Wheelwright: 7
Woodsellers: 4
Service workers
Bakers: 22
Barbers: 22
Coachmen: 7
Cooks: 21
Doctors: 9
Gamekeepers: 7
Grooms: 4
Hairdressers: 16
Healers: 12
Housekeepers: 12
Housemaids: 22
House Stewards: 13
Inns: 4
Laundry maids: 8
Maidservants: 15
Nursery Maids: 8
Pastrycooks: 15
Restaurateur: 17
Tavern Keepers: 17
Specialized Laborer
Ashworkers: 6
Bleachers: 4
Chemical Workers: 2
Coal Heavers: 9
In-Town Couriers: 10
Long Haul Couriers: 10
Dockyard Workers: 8
Gas Workers: 2
Hay Merchants: 4
Leech Collectors: 11
Millers: 10
Miners: 9
Oilmen and Polishers: 7
Postmen: 10
Pure Finder: 6
Skinners: 13
Sugar Refiners: 2
Tosher: 7
Warehousemen: 15
Watercarriers: 9
Watermen, Bargemen, etc.: 12
Skilled Laborers
Accountants: 6
Alchemist: 7
Clerk: 9
Dentists: 4
Educators: 12
Engineers: 6
Gardeners: 4
Mages: 3
Plumbers: 5
Pharmacist: 5
Professors: 2
Scientists: 3
Wizards: 2
Civil Servants
Adventurers: 4
Bankers: 6
Civil Clerks: 10
Civic Iudex: 5
Consultants: 3
Exorcist: 10
Fixers: 5
Kami Clerk: 9
Landlords: 8
Lawyers: 5
Legend Keepers: 7
Militia Officers: 29
Monks, Monastic: 14
Monks, Civic: 14
Historian, Oral: 10
Historian, Textual: 5
Policemen, Sheriffs, etc.: 9
Priests: 23
Rangers: 6
Rat Catchers: 7
Scholars: 7
Spiritualist: 9
Slayers: 2
Storytellers: 16
Military Officers: 14
Cottage Industries
Brewers: 14
Comfort Services: 21
Enchanters: 5
Herbalists: 5
Jaminators: 17
Needleworkers: 15
Potters: 8
Preserve Makers: 15
Quilters: 6
Seamsters: 20
Spinners: 13
Tinker: 5
Weaver: 11
Artists
Actors: 5
Architects: 1
Bards: 7
Costumers: 2
Dancers: 5
Drafters: 3
Engravers: 3
Fine Furniture Carpenters: 2
Glaziers: 4
Inlayers: 4
Musicians: 14
Painters, Art: 2
Playwrights: 4
Sculptors, Art: 4
Wood Carvers: 16
Writers: 15
Produce Industries
Butter Churners: 17
Canners: 15
Cheesmakers: 15
Ice Merchants: 2
Millers: 9
Picklers: 7
Smokers: 6
Stockmakers: 5
Tobacconists: 6
Tallowmakers: 11
1652 of Kröl Mëv Hadfow's population work within a Foundational Occupation.
91 work in Agriculture
365 work as Craftsmen
135 work as Merchants
251 work as Service Workers
166 work as General Laborers
68 work as Skilled Laborers
237 work as Civil Servants
155 work in Cottage Industries
91 work as Artists
93 work in Produce Industries
2792 of Kröl Mëv Hadfow's population do not work in a formal occupation, but do contribute to the local economy. 233 (5%) are noncontributers.
Points of Interest
Kröl Mëv Hadfow is accessed from a nearby river via an intricate series of locks.
POI
History
In time immemorial, reportedly some time during the early 2nd century a local hero by the name of spared the town from the rampage of a legendary monster. Kröl Mëv Hadfow's militia's elite squad is named after .